cm0002@lemmy.world to Programmer Humor@programming.dev · 18 hours agoLearn to codesh.itjust.worksimagemessage-square28fedilinkarrow-up1285arrow-down132cross-posted to: programmerhumor@lemmy.ml
arrow-up1253arrow-down1imageLearn to codesh.itjust.workscm0002@lemmy.world to Programmer Humor@programming.dev · 18 hours agomessage-square28fedilinkcross-posted to: programmerhumor@lemmy.ml
minus-squareScrubbles@poptalk.scrubbles.techlinkfedilinkEnglisharrow-up44arrow-down1·18 hours agoI go into gaming communities and see people hate on developers and I’m all like, dear God the fact that this works at all? Modern games are amazingly complex! Blame the company for shortening timelines sure, but I never blame the devs.
minus-squarewise_pancake@lemmy.calinkfedilinkarrow-up6·15 hours agoI started a project with “I’ll just build a simple entity component system” I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use. With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.
I go into gaming communities and see people hate on developers and I’m all like, dear God the fact that this works at all? Modern games are amazingly complex!
Blame the company for shortening timelines sure, but I never blame the devs.
I started a project with “I’ll just build a simple entity component system”
I quickly abandoned it because that does not work at all if you have not planned out all of the features you’ll use.
With all the features modern games have, and their portability across platforms and graphics stacks, yeah it’s damn impressive these things work.