Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.
It’s also possible that they can’t track new installs either. Or have not implemented anything yet, so they have no idea what properties it will have.
FAQ:
Which is some kind of weird nebulous BS.
They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.
Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.
If they see things other than the totals and devs will still be overcharged, then they have lied both times
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