It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

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    3 days ago

    That said, before multiplayer was centralised, you checked the server pingtime before joining the server.

    Scrolling through servers on CS:Source trying to find one that wasn’t pinging harder than my anxiety… Those were the days.