I’m a massive sci fi fan and played the ever loving shit out of Star Citizen for a while there. Loved the 6 degrees of freedom and the capability to be a person or a starship.

I know Starfield is coming in September and I’m excited for what is has to offer but in the interim does anybody have a sci fi/star fighter game they can recommend? I kickstarted Everspace 2 so I can give that a go and I’m almost done with the current No Man’s Sky expedition

  • osarusan@kbin.social
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    1 year ago

    Star Wars: Squadrons

    This game was infuriating for the enormous wasted potential that it was. From the day of launch they said they were planning to never update it, add to it, or expand it.

    It could have been the successor to X-Wing/TIE Fighter, but they starved it from the beginning. The multiplayer was bad and they only had a few servers in the US, so it was too laggy for everyone overseas.

    The game could have been something great, but it was dead out the door.

    • st3ph3n@kbin.social
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      1 year ago

      If you haven’t already, it might be worth checking out TIE Fighter Total Conversion. It’s a fan remake of TIE Fighter built on a massively modded X-Wing Alliance engine that works well on modern computers. It has a pretty faithful recreation of the original TIE Fighter (plus collector’s CD content) campaign, and a reimagined version of it using things that weren’t possible in the original game engine. https://www.moddb.com/mods/tie-fighter-total-conversion-tftc

      You’ll need a copy of X-Wing Alliance (available cheap on gog) to run it.

      • osarusan@kbin.social
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        1 year ago

        Wow! That is fascinating and the videos/screens are gorgeous! Thanks for letting me know about it, I will definitely check it out.

    • Sparking@lemm.ee
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      1 year ago

      Idk, I’ll take a short and sweet tie fighter tribute with modern graphics over a microtransactioned live service game any day of the week.

      • osarusan@kbin.social
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        1 year ago

        Those aren’t the only 2 choices though. Ideally we’d get something like modern visuals on top of the game design of 15-20 years ago. Remember when you could host your own server and play with dozens of people? Remember college LAN parties of Wolfenstein with 60+ players? That’s what this could have been. We need TF2 in space, but we got Overwatch.

        Squadron’s ugly flaw (aside from the bad latency caused by US-only servers) was that they copied the current trend in pvp games where it’s a 5v5 battle and everything has to be “balanced.” It was like playing crappy football with Star Wars ships. The objectives were pathetic and matchmaking was so bad that the games were almost always a pathetic wipe because one side was a team of 5 near-pro level gamers vs 5 solo newbies.

        Still, it was gorgeous. And in VR it was chef’s kiss

        With some patching it could live up to its potential, but as it is it’s sadly a dream that never came true.

        • Sparking@lemm.ee
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          1 year ago

          I guess, but realistically EA doesn’t work that way. Especially under disneg licensing terms. Overall, I kinda appreciated squadrons for being a no BS, give the fans what they want kinda game. Trying to do live service updates with Disney licensing terms just doesn’t work- look at avengers and fan reactions to battlefront on release.

          • osarusan@kbin.social
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            1 year ago

            I can appreciate that.

            I enjoyed it for what it was. I just saw so much more potential in it, and was heartbroken that it didn’t go in that direction.