I just beat the final boss of TotK and felt like there was a disconnect. I feel like BotW had more back story upfront for characters.

  • EnigmaNL@feddit.nl
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    1 year ago

    I like TOTK more in pretty much every single way. The only thing I really dislike about it are the sages. They’re just annoying as hell and I hate how they look.

    BOTW was pretty boring to me and I didn’t like the Divine Machines.

    I do still really dislike the durability system. It makes it feel like weapons are worthless because even if you get a good one it will be destroyed pretty soon anyway. Even the Master Sword has limited use and that really grinds my gears. It’s the freaking MASTER SWORD.

    I also miss the typical Zelda music in both these games. Sure there is music but it’s very sparse.

    • John_Coomsumer@beehaw.org
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      1 year ago

      I would legit use a mod that changes the master sword slightly: no longer breaks, but the weapon power you get from fusing is significantly lowered, so it’s never going to be the highest DPS option. I know this doesn’t feel great diageticaly but I like it a lot more than “your sword is tired, put it away for a few minutes”

    • scribblemacher@beehaw.org
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      1 year ago

      I think BotW used music very well in its world building. While I missed having catchy music all the time to hum along to, the fact that the hardest hitting song is saved for Hyrule Castle makes the whole end of the game much better. When the music came it, it was almost a surprise to hear and really heighten the last bit. The ending was still a bit of a let down, but that music really swung for the fences. It took a lot of restraint to know you can do pieces like that and basically save all of it until the end

    • ProfessorScience@lemmy.world
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      1 year ago

      I both love and hate the durability system. It’s annoying when a weapon breaks, and I tend to hoard my really good weapons because I never want to use them up. But I like that it means that weapons are never a solved problem.