It’s been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues.

Studios around the world have expressed concerns that the new fee – charging them every time their game is installed after January 1, 2024, providing they meet certain thresholds – threatens to jeopardise the health, or even existence, of their business. And despite subsequent statements from Unity, it’s still not entirely apparent how badly these businesses will be affected.

“The most ridiculous part of this fiasco is that the full effects of Unity’s decision on the business aren’t even clear,” says Ustwo Games chief creative officer Danny Gray. “We’re left astounded that an operation of that size can move forward with such ill-thought-out plans and are now scrambling to make amendments.”

    • Hardeehar@lemm.ee
      link
      fedilink
      English
      arrow-up
      10
      ·
      9 months ago

      Who would want to write new games for a company that can just screw you later?

      • Chaotic Entropy
        link
        fedilink
        English
        arrow-up
        9
        ·
        9 months ago

        Not just “can” but, from statements from the CEO, still plan to… just a little later.

      • elouboub@kbin.social
        link
        fedilink
        arrow-up
        2
        arrow-down
        3
        ·
        edit-2
        9 months ago

        Probably enough people to keep Unity afloat. Let’s be honest, who’s going to reskill their gamedevs to learn Godot or some other game engine? Decision makers will probably spend more money on trying to find ways around the problem than actually solving it aka using another game engine.
        It’s what they do.