Try Maps: https://dndbeyond.link/TryMapsRead the changelog: https://dndbeyond.link/MapsCLCheck the tutorial: https://dndbeyond.link/MapsHowMaps is a new brow…
Try Maps: https://dndbeyond.link/TryMapsRead the changelog: https://dndbeyond.link/MapsCLCheck the tutorial: https://dndbeyond.link/MapsHowMaps is a new brow…
My players would have nowhere to make character sheets. They like the digital “do it for me” style.
Roll20’s got a charactermancer that walks you through the steps the exact same way. You have to own the sourcebooks for whatever class/race/background, but even if you don’t, you can go back and edit in the things you don’t want to pay for, which IMO is a huge step up from Beyond where it will prevent you from using homebrew that it thinks is too close to source that you haven’t bought.
If… you invest time the roll20 charactermancer might be great.
But for me and many others dndbeyond is much more usable.
Roll20 has the current-IP, they sadly fail to make it really easy.
My hopes are on https://app.demiplane.com/nexus/5e
I’ve never had an issue home brewing stuff that’s close to my nondigital content. Or even using it. Just can’t publish it for people outside of my campaign. But within the campaign it’s anything goes.
Anyways, I’m in a funny pickle because if I buy everything on roll20 then I’m paying WotC again. If I just move my group over to there without buying… I have to homebrew every class feature for them, which is a nightmare.
So I’m just going to use ddb for as long as I can until they make me not want to anymore.