I’m having trouble figuring out what’s wrong with my files for compiling. the initial errors are pointing to the .h and corresponding part in the keymap.c files but it seems fine to me? i haven’t even managed to get to figuring out the joystick part which is where i thought i would start having a bunch of trouble
Unsure the best way to show files but I don’t think copy pasting them into the body of this post would be best so I’ve uploaded here: https://drive.google.com/drive/folders/1WKobV73ZdovPCUUcp0jLBLaX8L6IFEmp?usp=drive_link
The txt file shows the error text I get when trying to compile
Thank you
I’ve tried to rewrite the joystick code and now am getting different errors:
Compiling: quantum/keymap_introspection.c [OK] Compiling: quantum/command.c [OK] Compiling: tmk_core/protocol/host.c tmk_core/protocol/host.c: In function 'host_joystick_send': tmk_core/protocol/host.c:171:10: error: 'report_joystick_t' {aka 'struct '} has no member named 'axes' .axes = ^~~~ tmk_core/protocol/host.c:172:13: error: extra brace group at end of initializer { ^ tmk_core/protocol/host.c:172:13: note: (near initialization for 'report') tmk_core/protocol/host.c:172:13: error: excess elements in struct initializer [-Werror] tmk_core/protocol/host.c:172:13: note: (near initialization for 'report') cc1: all warnings being treated as errors [ERRORS] | | | gmake[1]: *** [builddefs/common_rules.mk:361: .build/obj_eiris_default/protocol/host.o] Error 1 gmake: *** [Makefile:392: eiris:default] Error 1 Make finished with errors
Also, I’m not sure if I need "#include “config_common.h” in my config.h file? I see it in some other config.h files. When I have that in my config.h file, it gives a
fatal error: No such file or directory
i don’t think you need to include
config_common.h
, that’s just a convention for when there are multiple revisions of a keyboard but most of the stuff is common.as for the other code, try removing things until you get it to compile and start adding it back. it looks like the problem could be happening inside some macro expansion or something. i think it would help to format your code a bit to make it easier to follow, there’s not really a need for the switch statement with only one case, etc. use consistent indentation, and such.
so i had a crack at fixing it and got it to compile, obviously unable to test it functionally. I’ve pushed the code here.
I noticed you’re not actually using the joystick features since you’re reading the analog pins manually (btw, you should read them once per scan instead of in every if statement). so i just removed all the joystick code and the
JOYSTICK_ENABLE = yes
. i’m not sure what exactly you’re trying to do but what I’ve got builds and doesn’t remove any of the functional code, so see how you go from there. I don’t know much about using the joystick feature in QMK so I can’t really advise on how to use it instead of what you’re doing, but as it stands you seem to not be utilising it anyway.Good luck. if you’re stuck, maybe try going to the QMK discord and explaining what you are trying to achieve and see what people say there. Be careful not to assume the implementation and ask the wrong question, describe what you want to achieve at a high level and see what they advise to implement it (see the XY problem)
I’ve actually got all the code to work now except the joystick part, which is the biggest (new) part for me for this keeb. I’ve been on the QMK discord (that’s how I knew to update QMK to resolve QK_BOOT haha, although I’m not entirely sure the combo works…) What do you mean read the joystick input pins once per scan instead of in every if statement?
edit: yeah config_common is deprecated according to the QMK discord. very unfortunately I actually have no idea what I’m doing with QMK/C++ code (esp the joystick part) in general and have just been kinda sticking things I’ve found on the internet in in hopes of something working out but no luck so far
What I mean is in the matrix scan code you have multiple calls to
analogReadPin(B5)
andanalogReadPin(B4)
. You used to just read it at the top of the function and store its value in a local variable. I’m suggesting to put that back.Ah ok got you, I’ve changed it back now.
Do you have any idea why this might be happening?
The joystick recognises UP correctly and just for the duration it’s pushed upwards.
When pushed to the LEFT, it reads left but continuously goes left even when released.
When pushed DOWN, it triggers left and down and continuously goes left and down even when released (when slowwwwwly pushed down, it reads left first, then down)
when pushed to the RIGHT, nothing is recognised (when pushed up first then rolled over to the right, it recognises up and right/right once - inconsistent but most of the time it’s up and right, not just right)