• teolan@lemmy.world
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    1 year ago

    Unlike every other company in their position they’re not complete assholes to consumers :

    • steam deck not locked down at all and reparable
    • steam and valve games support Linux very well
    • they don’t sign exclusivity deals for games to only be on steam

    Most companies in their position would lock their users in, they don’t. That doesn’t mean they can’t be abusive though. 30% of game revenue is huge!

    • Tau@sopuli.xyz
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      1 year ago

      At least gamedevs can generate keys and sell them on other sites to get a bigger cut

      • sugar_in_your_tea@sh.itjust.works
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        1 year ago

        I don’t think you can do that on EGS or GOG. So they ask 30%, but only if they actually helped make the sale. If you drove the revenue yourself, they’re happy to distribute the game for free on their platform.

        That’s about the least scumbag model I can think of.

        • Tau@sopuli.xyz
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          1 year ago

          Yes, but his way you get the advantages of having it on Steam while bypassing the 30% cut of Valve.

          My point was that, while Valve does take a big cut, it doesn’t stop gamedevs from bypassing it

    • Dudewitbow@lemmy.ml
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      1 year ago

      The 30% value exists because thats what console devs charge developers for ages. Valve is essentially just matching that.

      • teolan@lemmy.world
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        1 year ago

        I think the epic store is much lower.

        Ultimately the 30% is as high as Steam estimates they can charge before they have to fear companies leaving their platform and bypassing steam altogether. Honestly I’m surprised it has not happened yet. 30% is super high, and users are not at all locked down like they are in the console market.

        • Dudewitbow@lemmy.ml
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          1 year ago

          Epics is much lower because theyre trying to entice devs, but they are the anomally in the sea of pricing.

          Epics trying to win market by enticing devs instead of working on features for the consumer, thats their market plan. Epic wasnt the only platform to have lower than 30% cut. Discord sold games at 10% cut, itchio is similar. Devs essentially debate of the baked in features of the platform and its audience is worth the 30% cut(the existing community, game review system, steams controller api, steam workshop, steamvr). Even just the client. ESPECIALLY to Linux users, on a consumer POV, ask yourself about ease getting to use the native client. Valve offers steam natively, and does a lot of work making the consumer end (and developer end too) easier on linux. EGS for example doesnt even run natively on linux, and requires a 3rd party launcher to run. People tend to take for granted all the things Valve has done for both the consumer and Developer.

          Discord massively failed to get users, and devs saw little market in it. Epic takes advatage of their position using unreal engine, and offers some devs money upfront for exclusivity, something certain audiences on PC absolutely hate.

          Users use steam because it simply offers them the best user experience. There are a ton of people who just buys their games directly from valve and not a 3rd party site. To a consumer, money’s not necessarily the problem on their end, and they dont see the 30% hit that developers take. Something good for the developer is not necessarily good for the consumer and vice versa, and many people make that mistake and conflate that to be the same thing when it isnt.