If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s, I would have kicked you out of my house.
There’s always Blades, I guess…
If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I’d play until I was in my 40s, I would have kicked you out of my house.
There’s always Blades, I guess…
I’m not sure what the distribution of resources has been on the design-side of things at Bethesda, but they’ve had some kind of hand in the following games since Skyrim:
I know several of those are strictly under the Bethesda Softworks publishing side of things, but even on New Vegas the game design branch helped out here and there. I imagine they’ve been overloaded with working on how complicated Starfield actually is.
Still, it’s a little bizarre that things have only been taking longer and longer as time goes by.
Surely Redfall was produced by a team of three interns on a Pentium 4.