SPOILERS- So Alfira came and visited my camp during my DU playthrough and I chased her off, as I don’t really care for the character (RPing as a no-nonsense war cleric, get that hippie music outta my camp). Somehow, sending Alfira away from my camp instead brought her to my camp and led to her dying while I was asleep, with zero input from me as the player. The sequence straight up doesn’t even make sense with how much they railroaded her death into the DU storyline; I send her away hours ago, I wake up to her dead and her blood on me, and every one of my companions blames me despite me sending her away fucking hours ago. I didn’t even believe that I killed her until my internal dialogue options all confessed to her death. I feel these sorts of events that completely remove agency from the player have no place in an rpg. I mean, they give you a completely meaningless choice in that instance (happily let her stay, angrily let her stay, or force her to leave but actually she stays). If all of my choices lead to railroaded outcomes, just don’t give me dialogue options at that point. I have no desire to play DU if I’m just going to be forced into options that I didn’t choose. Not to mention, this death completely locks you out her questline and unique gear. Come on, Larian, if you are going to force a death on the player then don’t make that character a fucking quest giver. At the absolute least, there should be a DC for this shit happening. Shit, I kinda don’t even want to start a new game either because I don’t want to have to go through the 15 or so hours of early game that I just did.

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      10 months ago

      Just to clarify: It’s only implied. You break her shit, she gets mad, and then moves to the edge of the nearby cliff to cry. Later on, she was just gone from the game. I can only assume she jumped sometime between then and when we attacked the druids, cuz she wasn’t among those that died there.