• Dandroid@dandroid.app
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      1 year ago

      People are losing their jobs. Their families are going to be in serious distress. I don’t wish layoffs on anyone.

      • honey_im_meat_grinding@lemmy.blahaj.zone
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        1 year ago

        The reason they’re going through layoffs is because they hired unsustainably and chose to do layoffs instead of reducing salaries. This is something that is far more often avoided with democratically owned and community driven projects like Godot, or even better, worker cooperatives and unionised workplaces, where e.g. Mandrogon chose to be more careful, and unionised auto-workers in Germany chose a temporary pay-cut during a recession to avoid having to fire people.

        I’m not happy that these people got fired, but there’s a systemic problem here and Godot and other democratic structures of ownership help to alleviate that. Which is related to the first bit of good news today: Brackeys, the de-facto Unity YouTuber with a direct line of communications to Unity who retired 3 years ago - curiously 1 day after Unity went public through an IPO - rose from his grave to champion democratic ownership and is now learning Godot.

      • kiku123@feddit.de
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        1 year ago

        I guess that since Epic owns Unreal Engine that bad news for Epic means good news for Godot?

        I don’t think that Epic is going to want to divest from Unreal considering how much money it makes.

        I also don’t think that it’s a zero-sum game. As a developer I want Unreal (and Unity) to be great so it creates more competition. Unreal has led the way in a lot of cool gaming tech that Godot is picking up.