I only play single player campaings exclusively, I only buy games based on the campaign, I never play multiplayer, not one.
Does high framerate really make for better gameplay in a campaign? Is 120fps noticable over 60?
I play on 60Hz now at ultra. Is 120fps Cyberpunk really a better experience than 60fps Cyberpunk?
Linus tech tips did an experiment to see if 144hz over 60hz objectively made a difference. It absolutely does. Any game where you use your reflexes, it will help.
Do you not have experience playing on both?
I made the jump from 60hz to 144hz a year or so ago, and more recently from 1080p 144hz to 1440p 165hz.
Refresh rate wise, it was night and day.
It felt way more responsive and just all around looked better imo.
Edit: I will mention that if you don’t have a gpu capable of pushing consistent frames that high in your choice of games, it is 100% not worth it.
What singple player campaigns have you noticed a signficant difference in response time when pkaying at 144fps? Only campaign, I never ever play online multiplayer.
I can’t do high framerate now, but for next gen in 2 years I want to buy a 4K card.
I exclusively play single player titles.
I feel like the increased frame rates helped with my response times in combat on God of War and Horizon Zero Dawn. If you play games with lock-on targeting you’ll notice it a lot less, but it feels like it’s helped with my tracking a good bit. Could be me perceiving it that way due to the game “appearing” to run smoother.
The faster paced the game is, the more of a difference you’re going to notice. For me it’s a hard preference now, but it’s hard to recommend to someone that hasn’t tried it for themselves, especially if you don’t currently have the hardware to fully utilize it.
I’m just a poor boy, nobody loves me
The typical human reaction time to visual stimulus is ~250 milliseconds. On a 60hz screen you need to wait 17ms for the frame to appear, then 250ms before you’re able to react. 267ms total. Switch to a 144hz screen and you only need to wait 7ms for the frame to appear, then 250ms to react. 257ms total. I’m sure that 10ms saving makes a huge difference…