Yeah… If someone takes out a complex part of your production, is that going to just end your game because you can’t practically divide your attention effectively? I can imagine a couple of ways around this, but it’s a challenge. I suppose that’s another layer of strategy in the whole game… But I also think unless it’s very streamlined it’s going to put a lot of people off.
Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?
There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.
If it’s anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.
Yeah… If someone takes out a complex part of your production, is that going to just end your game because you can’t practically divide your attention effectively? I can imagine a couple of ways around this, but it’s a challenge. I suppose that’s another layer of strategy in the whole game… But I also think unless it’s very streamlined it’s going to put a lot of people off.
Build redundancy, make sure you prioritize hardening and defending the right things, do the scouting to find their key infrastructure and target that?
There are valuable pieces in normal RTS, too. The main difference here is that you have more capacity to obscure and creatively distribute that value to make it harder to find.
If it’s anything like factorio you could probably sneak in, flip one component around, and then everything would grind to a halt while I panic and try to figure out what is wrong.