In D3 we got exclusive mats from disenchanting them, but so far I’ve found no use for common and magic items in D4. Any ideas?

  • Azathoth@feddit.de
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    1 year ago

    I have no idea. Even worse: i cant filter them so that i dont see them. Just cluttering my screen.

    • Helmet@lemmy.worldOP
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      1 year ago

      Hopefully there will be a use case in later seasons. I think I read somewhere that blue items might roll fewer but higher stats, though I don’t know if that’s the case.

  • Dietlama@lemmy.ca
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    1 year ago

    I didn’t realize that you could disenchant them for exclusive materials. That’s actually a pretty good idea, though I’d like there to be more than just that with D4. Kind of weird that whites and blues drop at all after the first few levels if they don’t have a gameplay mechanic or purpose.

  • Waker@lemmy.pt
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    1 year ago

    Huh, coming from D3 as well I was skipping the whites tbh but still picked the blue items. I guess I’ll start picking only rares and up from now on. Thanks!

    • DoomFrog@lemmy.world
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      1 year ago

      Yeah, I think that’s a key purpose. Plus, it’s just fun when enemies/chests/etc are loot pinatas!

  • jugalator@lemmy.world
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    1 year ago

    It’s sad and annoying because they talked about giving them a purpose during development but I wonder what came off it.

  • eljimo@lemmy.world
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    1 year ago

    I suspect that there used be an upgrade rarity option like D3, which you can use to upgrade common to magic and magic to rare, which will then add more lines to them, but it might have been scrapped, like the crafting option. Since the devs did say at one point that even magic items could be useful during the development.

  • JeffCraig@lemmy.world
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    1 year ago

    Honestly, I’m just happy we don’t have all the other rarities that come with most RPGs.

    Greys, Whites, Greens, Blues, Purples, etc, etc, etc. At least Diablo is simplified to where you just are looking for Rare or Legendary.