nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square72fedilink
minus-squareEcho DotlinkfedilinkEnglisharrow-up9arrow-down1·edit-21 year agoTurning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet. They still haven’t figured out how to store inventories in code.
minus-squareLucasWaffyWaf@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoWait, what? What’s this about inventories?
Turning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet.
They still haven’t figured out how to store inventories in code.
Wait, what? What’s this about inventories?