Housing shortage tactic. The only part of Monopoly that isn’t capitalism.
Rules state you cannot build hotels unless you have four houses on the board. You cannot get four houses on the board if a player has traded all their top properties for cheap ones and stacked all the houses available on their sets, refusing to buy hotels even though they totally could.
If you want to take down your smuggy friends and watch their expensive properties crumble, get the cheapest sets and stop at low density residential. Their greed will be their downfall. Your restraint will prevail and 24 households remain instead of six profitable hotels.
I believe it would be the state capping how much development can happen on the board, hence we see these laws in the rule sheet. We can’t have the natural beauty of the board devastated by limitless suburban sprawl everywhere. Zoning limits and development caps are critical to a sustainable environment and infrastructure.
Housing shortage tactic. The only part of Monopoly that isn’t capitalism.
Rules state you cannot build hotels unless you have four houses on the board. You cannot get four houses on the board if a player has traded all their top properties for cheap ones and stacked all the houses available on their sets, refusing to buy hotels even though they totally could.
If you want to take down your smuggy friends and watch their expensive properties crumble, get the cheapest sets and stop at low density residential. Their greed will be their downfall. Your restraint will prevail and 24 households remain instead of six profitable hotels.
Yeah, supply shortages for an advantage against your opponents that rely on artifical scarcity… definitely not based in capitalism.
I believe it would be the state capping how much development can happen on the board, hence we see these laws in the rule sheet. We can’t have the natural beauty of the board devastated by limitless suburban sprawl everywhere. Zoning limits and development caps are critical to a sustainable environment and infrastructure.
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