Mostly the fact that the game design really doesn’t mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There’s a reason people make mice with entire numpads on the side.
And porting a 20 year old code base to another platform is a non trivial project.
i mean, ffxiv’s cross hotbars also solves that though. uses the d pad and face buttons for binds, and the triggers as modifiers. 8 buttons by holding l2, 8 more by holding r2, and another 8 from holding both l2 and r2. so that’s 24 easily accessible buttons without even setting up more crossbars to cycle through with a shoulder button (which would add an additional 16 for each one)
Mostly the fact that the game design really doesn’t mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There’s a reason people make mice with entire numpads on the side.
And porting a 20 year old code base to another platform is a non trivial project.
i mean, ffxiv’s cross hotbars also solves that though. uses the d pad and face buttons for binds, and the triggers as modifiers. 8 buttons by holding l2, 8 more by holding r2, and another 8 from holding both l2 and r2. so that’s 24 easily accessible buttons without even setting up more crossbars to cycle through with a shoulder button (which would add an additional 16 for each one)