I genuinely want to make one of those 3 hour long video essays about this. Before anyone says anything, yes I very obviously started playing Shadow of War again recently and thought of this. For those unaware, the nemesis system was this incredible system made for Middle-Earth Shadow of Mordor and heavily improved in Shadow of War that allowed NPCs to remember interactions with the player and make decisions that gave some incredible moments. NPCs could be killed by you and then return with new physical features like an axe in the head or a mechanical arm and tell you how made they are at you for killing them. There was an enemy once that took my sword from me and broke it so I had to equip a new one. You can have NPC’s whose names change based on things they do, becoming Ur-Bek the Pit Fighter if they did well in the fighting pits in the game or “The Unashamed” if you shamed them to lower their level but they took it with pride instead. I’m heavily oversimplifying it but it created an incredibly rich world that felt entirely based around you and what you do. I had a guy that I kept killing over and over again and he kept coming back, only for a pivotal moment in the game to occur and he shows up AGAIN to fight me. I’ve had friendly NPCs come out of nowhere to save me from death at the hands of others. A friendly NPC will betray you if you kill his blood-brother. You can accidentally drive enemies insane and they start chittering nonsense or just screaming. Regular enemies can become captains with their own names and titles if they kill you. Just today, I had my favorite captain infiltrate the warchief to betray him when I attacked the fort and, when I attacked, the warchief had him tied up. He said he found out he was a spy and slit his throat before throwing him off the edge of a tower. I loved that orc. His name was Bork. Needless to say I killed the warchief when I got to him as revenge for Bork. But this is what I’m talking about. It’s all unscripted and absolutely amazing. It makes the world feel so rich. You really just have to play the game to experience it. There really is nothing like it out there.

So WB has this amazing system which they patented and was met with massive love and appreciation. And what have they done with it since Shadow of War? Absolutely nothing. We have not seen this incredible system in 6 years. And they’re not letting anyone else use it either. Why? Can you imagine how cool this would be in other IPs they own? Can you imagine a Mad Max game similar to the one they already came out with but with this system in it? Cool weirdos in the post apocalypse that remember you and have these unique designs and stories that are naturally formed around the way you play? I heard rumors they were using it for whatever Wonder Woman game they’re making so hey, if that means we get to see it again, then kudos. But they have to do something with it. Let other companies use it if you won’t. WB as a whole has become a horrible company for both games and movies, with their emphasis on live-service games becoming prevalent. But could you imagine a system like this in a Batman game or if they used it in Suicide Squad Kills the Justice League? I guarantee it would be way more interesting than what they’re doing now. I’ll end my rant here but I just think it’s a tragedy that something so unique and incredible that could only be improved upon has been collecting dust for 6 years now.

    • syrarger@alien.topB
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      1 year ago

      From what I’ve read about this, the companies (like Nintendo) rather use patents for defensive purposes (for example, patenting some new game mechanic while the game itself is still in developement in order to prevent rivals from implementing that mechanic in their products).
      However, it is sometimes crazy to see what mechanic get patented. I believe I’ve seen a patent for player object being colored while a wall is overlapping it, so that the player could see it through a wall. That was from CAPCOM or Nintendo I guess