Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I’ve slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There’s just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you’ve got a knife against their throat or when they find a body. I hope this isn’t weird, but I’ve never experienced remorse for killing a video game enemy, and I’ve played a lot of different games. I’d like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
High on Life.
Part of the game is “rescuing” humans who have been captured and are going to be used as drugs. They’re in cages and whenever you come across them you get the option to send them to the Human Haven. They call it a Haven but it’s really a center to experience on and kill humans. You don’t find out until later but even when you do , you still come across humans who are locked in cages and your companions will prompt you to save them.
So no matter what you do it’s fucked. Either you leave them in their cages and know they’ll eventually be smoked(?) alive as alien drugs, or you “rescue” them and send them to a mass kill center.