Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.