And then what? I bet the problem isn’t finding the bugs it’s having the time and resources to fix them. They managed to blow $500,000,000 on the buggy mess of a campaign that was Halo Infinite and I’m not sure that game is completely fixed yet.
I mean, it’s game development. It’s writing a shit load of code, chatgpt can already do that. Plus, Microsoft is already super deep on the inside of openai and all its resources. It’s extremely likely this will streamline a lot of processes that go into game development, especially considering this kind of tech is advancing quickly and still has a very high ceiling.
The problem is not fixing bugs. It’s fixing a bug and making sure that nothing else broke because of the fix. So ultimately easily repeatable scalable qa will help development a lot.
You say time and resources are limited, yet ignore the guy who is saying that AI will save them time and resources in QA. By your own logic, shouldn’t this help the quality of games, since the finite time / resources they do have can be used more to fix bugs?
And then what? I bet the problem isn’t finding the bugs it’s having the time and resources to fix them. They managed to blow $500,000,000 on the buggy mess of a campaign that was Halo Infinite and I’m not sure that game is completely fixed yet.
That is a rumor started by an absolute nobody. Stop treating it like fact.
Well fixing it could also be much easier. Tell it to fix the bug then run through with a human and double check the work.
Barely need the human Tell it to fix the bug and play the game again while trying to reproduce the bug. No bug this time? Push to prod
I mean, it’s game development. It’s writing a shit load of code, chatgpt can already do that. Plus, Microsoft is already super deep on the inside of openai and all its resources. It’s extremely likely this will streamline a lot of processes that go into game development, especially considering this kind of tech is advancing quickly and still has a very high ceiling.
The problem is not fixing bugs. It’s fixing a bug and making sure that nothing else broke because of the fix. So ultimately easily repeatable scalable qa will help development a lot.
Then they can fire most of their human QA testers. That’s the real point here.
wait, half a billion dollars? do you have a source for that?
No game is bug-free but my experience with the campaign had minimal bugs.
The only “source” is a rumor started by a nobody. For some reason people have chosen to treat it like fact.
You say time and resources are limited, yet ignore the guy who is saying that AI will save them time and resources in QA. By your own logic, shouldn’t this help the quality of games, since the finite time / resources they do have can be used more to fix bugs?