• YobaiYamete@alien.topB
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    11 months ago

    200 mods is baby numbers lol, most decent Wabbajack lists now days are over 1200 mods. I think my personal list is like 1800

    Modders have made Skyrim SO much better than people who haven’t played recently realize. There’s mods to completely overhaul combat and make it an extremely fluid Soulslike, while also adding things like hanggliders from Zelda + 8k textures and high effort animations etc to make it look better than most new games

    Bethesda is going to have a hard time actually making TES 6 stand up to modded Skyrim by the time it comes out in 2030+

    • Matrix17@alien.topB
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      11 months ago

      Here’s the thing, how could I possibly follow all the mod changes if I download that 1200 mod pack?

      • YobaiYamete@alien.topB
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        11 months ago

        You don’t need to follow the changes since Skyrim is a static game. The first step of modding Skyrim is you turn off steam updates for it entirely, then all your mods will work forever

        The wabbajack authors also do put out updates pretty regularly to update mods to newer versions or replace them entirely. You just re-run the wabbajack installer and it will overwrite the out dated mods with the new ones

        • Matrix17@alien.topB
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          11 months ago

          I meant more like if there’s 1200 mods, it’s going to be hard to see just everything thats changed without reading every single one

    • keaganwill@alien.topB
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      11 months ago

      Can confirm, Skyrim modding has gone crazy.

      I did not expect people to actually pick up the torch after Bethesda fucked with the engine via Ultimate edition, but low and behold its better than ever despite this.

      Prior to Ultimate I was sitting at 700-900 mods. Now I’ve got 1400~ from 1-2 years ago. Likely would be even higher as of late.

      Just so many small QoL updates, visual and systematic overhauls. Each facet of the game has 100-200 mods a piece, then another 200-300 mods that glue all of those together with compatibility patches.

      I think what really kicked things up is that people finally were willing to retire the old guard mods and replace them with modern equivalents. Campfire/Frostfall finally getting a replacement being the big example.

      Nexus officially supporting modpacks was no slouch either.