Doom Eternal - any game that needs to have guiding lights (green this way / red wrong way) just has poor level design. Spend too much time screwing around with the world which drags and drags until you finally get to a fun shoot em upper. and the story is total crap : /
it literally doesn’t even have this though, fym? sure it has the green go here to progress but there are other paths to secrets, also the game is literally linear so I don’t see the issue with the quest markers.
Yeah I mean it’s got green lights on doors that are unlocked and red lights on ones that are locked so you can tell which you can go through without having to approach them. Been pretty standard in gaming for convenience for a loooong time.
Doom Eternal - any game that needs to have guiding lights (green this way / red wrong way) just has poor level design. Spend too much time screwing around with the world which drags and drags until you finally get to a fun shoot em upper. and the story is total crap : /
it literally doesn’t even have this though, fym? sure it has the green go here to progress but there are other paths to secrets, also the game is literally linear so I don’t see the issue with the quest markers.
Yeah I mean it’s got green lights on doors that are unlocked and red lights on ones that are locked so you can tell which you can go through without having to approach them. Been pretty standard in gaming for convenience for a loooong time.