I think improving the AI/capability of the enemies is a somewhat reasonable way to manage difficulty, but I hate the method of just giving enemies more hp or reducing damage in most cases. It’s not a skill difference at that point, it’s purely endurance. For example, in the first of the newer God of War games, increasing difficulty didn’t make the battles much more interesting, it just made them drag on, so you’re just doing the same sequence over and over with little to no variability. Looking at you giants with the pillar.
I think improving the AI/capability of the enemies is a somewhat reasonable way to manage difficulty, but I hate the method of just giving enemies more hp or reducing damage in most cases. It’s not a skill difference at that point, it’s purely endurance. For example, in the first of the newer God of War games, increasing difficulty didn’t make the battles much more interesting, it just made them drag on, so you’re just doing the same sequence over and over with little to no variability. Looking at you giants with the pillar.