I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
You and your friends are the only ones that can save the Kingdom, Country, World, Interstellar Government group.
Whomever sends you on this quest/mission/whatever? They give you about 200 gold/dollars/credits/whatever the money is and note the shopkeepers who also know you are your friends are the only ones that can do this, charge you an arm and a leg for everything. Thus that 200 will get you a T-Shirt along with a pointy stick and maybe a one healing item.
Granted a lot of games haven’t done this in some time. Last one I can remember was Fallout 2 where, “Good job getting past the Temple of Save Scumming and getting the Vault Dwellers underware. Here’s a Spear and $200 bucks. Now go get us that GECK!”