I remember reading those Dev journals too, but I feel like they helped me to get more out of B&W than most other people.
Yes, it was all about building hype, but it meant that I played more in a “find-your-own-fun-and-set-your-own-goals” way, which I think was what the original intent was.
Everyone’s biggest complaint was that the missions were half-baked and felt like they were thrown in right at the end. And they were right.
I remember that during the development of Black & White they had a journalist writing about its development and how exciting it was going to be.
Black & White got realized, but these interviews seemed a very fishy way of hyping the game and it’s when I got wary of Molyneaux grand claims
I remember reading those Dev journals too, but I feel like they helped me to get more out of B&W than most other people.
Yes, it was all about building hype, but it meant that I played more in a “find-your-own-fun-and-set-your-own-goals” way, which I think was what the original intent was.
Everyone’s biggest complaint was that the missions were half-baked and felt like they were thrown in right at the end. And they were right.