I read through the transcript for the last SC Live that was posted here on !videos@citizensgaming.com and say that Sean dropped a bomb on something they’re calling Maelstrom internally.

He said they’re working on a physical damage refactor that handles “how ships and characters break apart”, and that they want to use this for world objects as well. Has this ever been mentioned before? Is there anything on the progress tracker related to this?

Obviously this is something that we would all love to see in the game. Getting stopped by a small twig or box when you’re driving a vehicle around is frustrating and it would be great to be able to run through certain things. I just don’t know if it’s worth getting our hopes up that this will ever be implemented, due to the nature of the PU and how hard it would be to persist these types of changes across the server.

Also: Jareds face was priceless when Sean asked if this had been talked about before on the show 😆

Edit: This was around 1 hr 4 minutes into the video if anyone wants to check it out.

  • Planetur@citizensgaming.com
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    1 year ago

    First I’ve heard of it. I wonder if this is something they’re primarily building for SQ42, which is why it’s never been on the roadmap.

    If that’s the case, I can see it being used in Star Marine, where the damage doesn’t have to persist long-term. But I don’t see it working for the PU.

    • Nova@citizensgaming.com
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      1 year ago

      CIG has put good effort into making shops be destructible in the best ways that they can, so it makes sense that they would be working on a T2 or T2 version of all that.

      I think ships will always have specific segments that break apart, so I’m really curious to know more about what exactly this “maelstrom” is. Maybe now that Sean talked about it, they’ll release a more detailed overview.