I read through the transcript for the last SC Live that was posted here on !videos@citizensgaming.com and say that Sean dropped a bomb on something they’re calling Maelstrom internally.

He said they’re working on a physical damage refactor that handles “how ships and characters break apart”, and that they want to use this for world objects as well. Has this ever been mentioned before? Is there anything on the progress tracker related to this?

Obviously this is something that we would all love to see in the game. Getting stopped by a small twig or box when you’re driving a vehicle around is frustrating and it would be great to be able to run through certain things. I just don’t know if it’s worth getting our hopes up that this will ever be implemented, due to the nature of the PU and how hard it would be to persist these types of changes across the server.

Also: Jareds face was priceless when Sean asked if this had been talked about before on the show 😆

Edit: This was around 1 hr 4 minutes into the video if anyone wants to check it out.

  • EverStar289@citizensgaming.com
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    This goes hand-in-hand with my desire for soft-body ship physics 😃 but I don’t want to sacrifice any more performance for stuff like this. If they can do it in a way that doesn’t impact that then I’m all for it!