Welcome to our second bi-weekly mega thread aimed at discussing a particular game in the Final Fantasy franchise. Our last megathread was all about Final Fantasy VI, you can still view and contribute to that here. This time we’re skipping a console generation and opening up discussion on Final Fantasy X!
Synopsis
The story revolves around Tidus, a Blitzball player in Zanarkand. During a tournament honoring his father, a legendary player who went missing ten years ago, their city is attacked by a massive monster, and Tidus finds himself transported to the unfamiliar world of Spira. He joins forces with new friends, including the summoner Yuna, who is on a quest to defeat the monster known as Sin. Tidus becomes one of Yuna’s guardians and learns that his about more about himself and his past along the way.
More…
Review Scores
Site | PS2 | PC | PS4 | Xbox | Switch |
---|---|---|---|---|---|
Metacritic | 92% | 83% | 84% | 85% | 85% |
Opencritic | — | 83% |
Post Prompts
- Do you think the game still stands the test of time?
- Where do you rate this game among others in the franchise?
- Is there a piece of music that stands out for you?
- If there is one thing you would change, what is it?
- Do you think they should have left it as a single game? Or should they even make a third?
- mitten_o@sopuli.xyzEnglish2·1 year ago
- Yes, still stands the test of time. I skipped this in my youth, only played it for the first time… no, wow, it’s been ten years since then. Still, I played it long after the initial release and it played fine.
- I would rate this right below VI-IX (and FF7R, if we are including it).
- There was a piece of music I especially loved. I wish I knew the name. A choir piece that played right after the party collapsed under an icy lake or something like that.
- This is where they dropped the world map and the series never recovered from that. Spira did not feel like a full world the way the older ones did, just a series of corridors. I’ve never understood why the world map was abandoned. It’s amazing how non-linear the old games felt, even when they had like 3 optional side quests, and I credit the free roaming on the world map much of that.