For the nth time I got stuck on a (dead) crab web while heading for a door, when a diagonal move would have avoided it. At least the movement should stop before stepping on visible nasty things.

  • MrRedstoner@lemmy.world
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    6 months ago

    Treating plants and webs as traps does sound like a somewhat reasonable default. Even when as a Warden I want to step on a plant I don’t rely on the pathfinding to go through the plant.

  • CrayonRosary@lemmy.world
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    6 months ago

    I agree 100%. It’s just tedium when the game makes you deviate from the auto-routing by manually tapping from square to square. It’s not a test of a skill.

  • Adel Khial@lemmy.world
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    6 months ago

    Maybe only if the crab is dead. I like the skill involved having to know to avoid the webs. As if you could automatically dodge them like traps they become useless.

    • CrayonRosary@lemmy.world
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      6 months ago

      That’s not true since they often block the only path you have. That’s when they become part of the challenge of the game. Automatically stepping on a web because of the “shortest path” auto-routing is just a nuisance that doesn’t belong in the game. All it does is make you tediously tap a path through a room that has a web in it. There’s zero challenge in avoiding a web or plant by just walking around it.