Thought I would share some of my own gameplay. The player bases got a big overhaul in the last update, when they’re actively defended they can be pretty tough to crack(look at the alert timer to see how long that one actually lasted, I was off doing other things in between)
I remember being in a PS2 outfit (aka clan) when the building was released.
We optimised a base build for 12 people (a squad), ensuring everything was covered by repairs, the sky shield capping the walls.
It was beautiful.
We could build it incredibly quickly, and it could last against a platoon for a decently fun amount of time.
Unfortunately, there was no point in attacking/defending player bases at the time. We would often have to poke an enemy faction to fight us
There have been a bunch of changes that make them a little more relevant and engaging, though not to the point where they’re everywhere:
Now the play for a squad that wants to build is to drive into enemy territory, quickbuild some stuff, and then chain pull 12 Lightnings to murder everything nearby, including the other bases. It’s the closest the game has gotten to representing control over an area in a literal sense.