Sibbo@sopuli.xyz to Factorio@lemmy.worldEnglish · 10 months agoFriday Facts #394 - Assembler flipping and circuit controlfactorio.comexternal-linkmessage-square10fedilinkarrow-up132arrow-down12cross-posted to: gaming@beehaw.orggames@sh.itjust.worksfactorio@lemmy.ml
arrow-up130arrow-down1external-linkFriday Facts #394 - Assembler flipping and circuit controlfactorio.comSibbo@sopuli.xyz to Factorio@lemmy.worldEnglish · 10 months agomessage-square10fedilinkcross-posted to: gaming@beehaw.orggames@sh.itjust.worksfactorio@lemmy.ml
minus-squareDeestan@lemmy.worldlinkfedilinkEnglisharrow-up7·10 months agoThe programmable assemblers look really useful for microbases and ribbon worlds.
minus-squareNoRodent@lemmy.worldlinkfedilinkEnglisharrow-up4·10 months agoOr even just for a minimalistic mall.
minus-squareADON15@lemmy.worldlinkfedilinkEnglisharrow-up2·10 months agoyeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool
minus-squareDrigo@sopuli.xyzlinkfedilinkEnglisharrow-up2·10 months agoSo true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic
The programmable assemblers look really useful for microbases and ribbon worlds.
Or even just for a minimalistic mall.
yeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool
So true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic