I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.
So which games have tools/mechanics to ease the GM job, and which are these.
For this discussion I would focus on the game itself, rather than on method used by groups.
Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive
@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far
Will try this as well! Maybe move to abstract units will be better for us