The most boring vision of humanity’s future

The two powers in the Starfield setting are United Colonies, which is the Bureaucratic United States. Their opposite state is Freestar Collective, which is 19th century Texas.

Usually, when I describe the appeal of Imperium of Man (and 40K setting in general), it’s because it’s violently different from most sci-fi settings, where I say, derisively, space humanity is just Blue United States in Space. This description was meant to be a joke, but Todd Howard seemingly took it as a challenge . He made two competing visions of space America: the squeaky-clean and polished superpower whose main drawback is bureaucracy and the rough-and-tumble frontier nation where the highest law enforcement organ is literally a dozen guys in dusters.

Crucially, both of their capitals have a dedicated poverty district to ensure that a perfectly-balanced state of Makes You Think exists.

In the future, go-go dancers will be fully-clothed and look stupid as fuck.

  • DayOfDoom [any, any]@hexbear.netOP
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    10 months ago

    Was randomly googling about frictionless game design and QOL “improvements” because I was wondering if any game designers actually listened to every fan requirement for every QOL change imaginable and stumbled on this good article on how empty and frictionless Starfield is.

    • Frank [he/him, he/him]@hexbear.net
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      10 months ago

      I used to go on frothing unhinged rants about “QoL” when people were asking for thigns that undermined core game mechanics. I’m still upset that Battlebit let’s everyone self heal now. Just sticking with your medic and cooperating was too much to ask. : (