How do you all handle ready action for your players? Do you only allow calling of a single scenario or multiples?

I’m think of implementing a rule at my table where a player that readies an action can calls out a scenario and a “otherwise” option. The reason is that, we as players, often think about our options on our turn and strategize - simulating a character deciding what they would do in that moment.

An example of how I’d see this idea in use: Your character is next to a monster but there are a couple of enemies closing in that could choose you or a teammate. You ready an action so that you use Dodge if the enemy closing in reaches you to attack OTHERWISE you will attack the creature you’re engaged with when it makes their next attack.

Thoughts?

  • BigFig@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Hm I like that, though I would add that IF the enemy closing in scenario happens then the other cannot happen. Its pedantic but if you don’t define that barrier your players can argue etc. If you trust your players wouldn’t argue then that’s good!

    At my table I’m very set that my players need to be as specific as possible in the trigger to their action. I’m lenient on if they want to say, any enemy that comes into melee range, they don’t need to specify to me on their left, right, etc side. So far my players are not thinking 3 steps ahead yet though, theyve been very basic in their combat strategies lol.