I can see how that would be a selling point for a lot of groups, but most D&D-style rpg players I’ve played with don’t really think about RPGs as a way of playing in cinematic universes that aren’t relatively generic fantasy. Even my slightly steampunk-ish 1800s-style homebrew setting that I used for D&D and now use for PF2e often throws my players for a loop.
Yeah I just always wondered what the draw was. Is it really just that it doesn’t have a set genre? Because that honestly seems like a relatively small list of killer features compared to being able to say that “it’s really well balanced” or “combat feels really fun” or something like that. It’s not as though it’s hard to reflavour the mechanics of a D&D-style rpg to fit different kinds of fiction if you really want to. I’ve seen people use 5e as the backbone for lots of different kinds of genres. And like I said, Pathfinder will soon have Starfinder integrated so that will make things easier too.
I can see how that would be a selling point for a lot of groups, but most D&D-style rpg players I’ve played with don’t really think about RPGs as a way of playing in cinematic universes that aren’t relatively generic fantasy. Even my slightly steampunk-ish 1800s-style homebrew setting that I used for D&D and now use for PF2e often throws my players for a loop.
Ok, then it’s not for you and you don’t really have to make a counter point.
Yeah I just always wondered what the draw was. Is it really just that it doesn’t have a set genre? Because that honestly seems like a relatively small list of killer features compared to being able to say that “it’s really well balanced” or “combat feels really fun” or something like that. It’s not as though it’s hard to reflavour the mechanics of a D&D-style rpg to fit different kinds of fiction if you really want to. I’ve seen people use 5e as the backbone for lots of different kinds of genres. And like I said, Pathfinder will soon have Starfinder integrated so that will make things easier too.