I remember upgrading to a voodoo 3dfx card around the time transparent water was possible in Quake. The graphics blew me away and the ability to see players in the water gave a ridiculous advantage.
I remember the graphics “blue” me away too - I mean that lovingly. That the graphics colours looked much cooler compared to on the Riva TNT (actually this is my memory of Quake 2 (particularly Q2DM1),).
I had Quake running with software 3D, got a 3DFX board and patched Quake to run with hardware 3D and the results just blew my mind…
I remember upgrading to a voodoo 3dfx card around the time transparent water was possible in Quake. The graphics blew me away and the ability to see players in the water gave a ridiculous advantage.
I remember the graphics “blue” me away too - I mean that lovingly. That the graphics colours looked much cooler compared to on the Riva TNT (actually this is my memory of Quake 2 (particularly Q2DM1),).
I’m still torn over which look I prefer.