I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.

What game mechanics seemed like they’d be the next big thing but …didn’t?

  • De_Narm@lemmy.world
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    10 months ago

    I thought about it for a bit, but everything I can think off can be easily explained: They were patented. Namely the nemesis system and loading screen minigames. I would love for a proper (turn-based) RPG using the nemesis system.