I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.

What game mechanics seemed like they’d be the next big thing but …didn’t?

  • RizzRustbolt@lemmy.world
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    10 months ago

    Grim Dawn’s pick-up targeting. Moving with the mouse and then attacking a target by mousing over it without having to reclick.

    It’s brilliant, but turboclickers run the show for other ARPGs.