• RightHandOfIkaros@lemmy.world
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    10 months ago

    Very bold statement. I am unsure how it will be possible to beat the technical leap from the 4th to 5th generation. Going from 2D on the SNES to 3D (with antialiasing which wasnt even available on most affordable gaming PC GPUs at the time) on the N64 was such a massive leap that I dont think anything has come close since.

    • Cloudless ☼
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      10 months ago

      Yeah the leap from Mario World to Mario 64 was mind blowing.

      Is the next Xbox going to play games in 4D?

    • Gabe@lemmy.eco.br
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      10 months ago

      Once I reada rumor that the Next Xbox would run the games “hybridly”, part in the hardware and part in the cloud.

      I think that this, if well done, could provide such a leap, this and DLSS/AI-like stuff.

      • RightHandOfIkaros@lemmy.world
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        10 months ago

        That would be such a titanic disaster for PR. It would be a repeat of the “Xbox One can’t share games with your friend” nightmare all over again. Xbox suffered for a gen and a half because of that and they are only just now barely recovering. Doing that again would be career suicide.

        • Gabe@lemmy.eco.br
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          10 months ago

          This is not what i said

          Xbox never did the things I described, no company in the universe used cloud to help process the game you’re playing. Or is the machine or the cloud processing it.

          • radix@lemmy.world
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            10 months ago

            At the start of the XB1 generation, they announced an “always online” requirement for every game, all the time. It was such a disaster, they walked it back before the console even launched, but the damage was done.

            Hybrid local/online games becoming the norm rather than a genre (MMO) means the same thing. No local play = no ownership of your library. It works as part of a subscription, but anybody paying $70+ for that is throwing their money away.

            Edited to clean up some typos.

          • RightHandOfIkaros@lemmy.world
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            10 months ago

            If the console does not do 100% of processing locally, and relies on a Cloud service for part of it’s processing, then from a functional standpoint it is no different than the Xbox One’s originally stated always online requirement, which damaged Xbox’s reputation very badly.

          • Quicky@lemmy.world
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            10 months ago

            No, but Microsoft made claims regarding the Xbox One’s potential to use the cloud for computation within games after it was clear how much the system specifications would result in an under-performance vs the PS4.

            However, those claims were also clearly bollocks, since nobody did that, ever.

      • lemmylommy@lemmy.world
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        10 months ago

        They already promised that for Xbox one, once they realized PS4 would be more powerful. Its marketing BS.

  • RagingInside@lemmy.world
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    10 months ago

    The jump from Xbox One, 1.4 teraflops, to Series X, 12 teraflops, is 10.6 so as long as the next one is 23 teraflops it will be the largest jump ever. It’s easy when you manipulate the numbers.

    The 4090 is around 100 teraflops so even if it’s a quarter as powerful as that they can claim success.

  • MeatsOfRage@lemmy.world
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    10 months ago

    I don’t buy it. Xbox has for a while now pushed away from being a hardware platform to being a software platform. Specifically a gamepass platform. They don’t need to sell Xboxes anymore, they need to sell subscriptions and they can sell these on many devices.

    Also, what does a next generation console even mean anymore? If you look through the history of gaming the big jumps have brought big gaming enhancements that simply couldn’t be possible on previous generations. Since Xbox 360 it’s just more resolution and frame rate. The only real current gen gameplay feature through hardware I’ve seen is fast storage which allows for things like Ratchet and Clank to do that multiverse jumping.

    • Gamoc@lemmy.world
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      10 months ago

      You’re forgetting the controller. Haptics, adjustable tension on triggers, etc. Also spatial sound.

      • Sethayy@sh.itjust.works
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        10 months ago

        Never had a controller pick up a drift quicker than my bought-new 2 series x ones, the other half my controllers being from like 2018 off eBay, used

        • Gamoc@lemmy.world
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          10 months ago

          I had stick drift on one of my PS5 controllers as well. And Switch. Very annoying.

    • avater@lemmy.world
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      10 months ago

      The only real current gen gameplay feature through hardware I’ve seen is fast storage which allows for things like Ratchet and Clank to do that multiverse jumping.

      This works on every modern SSD which is standard in most pc for years now and also a reason why this games works on pc without that ‘feature hardware’ in your pc.

  • Z3k3@lemmy.world
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    10 months ago

    Yeah, I’ll this chatter I’m hearing from ms and Sony is I’m not buying there next consol.

    I can count on my hands how many titles I give a fuck about on current hardware. They can get fucked if they think I’m refreshing the hardware again so soon.

    Might wait till they get out of the uncanny valley

    • Crystal_Shards64@lemmy.world
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      10 months ago

      Yeah thats one thing I’ve been really disappointed by with the new consoles. Nothing really jumps out at me when I think of exclusives or “next gen” gaming experiences. I think part of the issue is the pandemic really messed up development, but also I think these consoles need to stick around longer.

      After 3 or so years they consider the consoles “dead” and then it feels like everything just shifts towards the next console. I would like to see these companies taking more creative risks like we saw in the 90’s and 2000’s. The past decade has felt…very stagnant

  • ebc@lemmy.ca
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    10 months ago

    Could be similar to the leap Apple delivered with the switch to Apple Silicon