Sony released ‘Ratchet & Clank: Rift Apart’ on Steam on July 26, peaking at less than 9 thousand PC players compared to PlayStation success.

    • chickenwing@lemmy.world
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      1 year ago

      I don’t know what you mean. If Sony doesn’t make money porting games they will stop doing it. They started doing it as an experiment. They don’t need the PC market.

      • nakal@kbin.social
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        1 year ago

        It’s not that they don’t make money. If you want a game and already have got it on the Playstation, it’s not much of value to get it on the PC. If Sony releases the games simultaneously, many people who really want them, will buy for PC, too. It’s the delay that decreases the value, especially when the game turns out mediocre.

        • chickenwing@lemmy.world
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          1 year ago

          I’d say a majority of people either have a PS5 or a gaming PC, not both. Sony’s strategy is to sell games to people who aren’t going to buy a PS5. They aren’t doing the MS thing where they consider PC part of their ecosystem.

      • dustyData@lemmy.world
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        1 year ago

        That is not what Sony is doing. They already made their mind, the experiment’s results were decided by an executive years ago. This is to shut people up. Release a bad and buggy port, charge twice as much what it costs on PS5, spend absolute zero on marketing then go “Oops, guess people aren’t really interested on our games on PC. See, we released it and nobody bought it!”

        • chickenwing@lemmy.world
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          1 year ago

          Sony bought Nixxes Software which made them a lot of successful PC ports. They saw great success with their first ports and really only saw major issues with the Last of Us. Their ports are generally pretty good and if they have bugs they get fixed. It costs a lot of money to do this and your conspiracy theory about them doing it just to say it failed is silly. They could just be like Nintendo and give a hard no to PC ports but obviously they see potential in it.

          It’s sad that rachet and clank failed because now they will be less likely to port lesser known titles. I really want them to port the gravity rush games but it’s looking less likely.