This is the exact problem. It’s designed to be objective based with classes working together in specific roles. Overwatch would have a similar issue with BR design
Apex is the closest thing with unique play styles for different characters. But they all pick up the same weapons.
I could see this working MAYBE if it were teams of 3 where each team is forced to have a defensive/support/offensive for some form of balance.
The main issue is the game isn’t designed to handle more than two teams and neither are the maps.
I could only see a 50v50 no respawn death match but it’s likely to be a laggy shit show. Anything beyond that would probably require some modification.
Could be interesting but I’m not sure how a server would handle it.
This is the exact problem. It’s designed to be objective based with classes working together in specific roles. Overwatch would have a similar issue with BR design
Apex is the closest thing with unique play styles for different characters. But they all pick up the same weapons.
I could see this working MAYBE if it were teams of 3 where each team is forced to have a defensive/support/offensive for some form of balance.
The main issue is the game isn’t designed to handle more than two teams and neither are the maps.
I could only see a 50v50 no respawn death match but it’s likely to be a laggy shit show. Anything beyond that would probably require some modification.
Could be interesting but I’m not sure how a server would handle it.