Just a general conversation thread,

I’ve seen people running games which are mostly combats including battlemap and miniature, and other GM where combats is pretty rare, so just curious to see the trend in this c/

  • brenticus@lemmy.world
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    9 months ago

    Varies wildly depending on system, but I generally try to make sure there’s some sort of large conflict that they’re trying to solve which usually has a few smaller conflicts involved. In DnD those smaller conflicts are often combat, but in Forged in the Dark games there’s more variety.

    It’s rare that the big thing for a session is combat unless I’ve set up some sort of boss battle, but hey, sometimes the players want to kill things, I’m not gonna stop them 🤷