How did it go? Any recommendations?
After half a year, I finally continued my King’s Dilemma game with friends. We had a huge blast again, it’s definitely one of my favorite boardgames at this point and I’m very excited for the sequel.
Also, this is my first post in the fediverse, so hello! So nice to find a kinda active tabletop community here!
What’s the minimum number of players you need for this game? I want to get it and it looks fun but I’m worried that my consistent group is just too small.
Hm, I think the more the merrier. We’re currently running it with 4 players, and I personally wouldn’t want to play with less than that.
deleted by creator
deleted by creator
Did you like the ending? I heard that the campaign final is supposed to be somewhat weak, what was your impression?
deleted by creator
Welcome! Glad to have you here :)
I played Earth for the second time Sunday night (after my usual RPG night was cancelled/postponed), this time with 4 rather than my first game with 2.
It’s a really interesting game, but I’m not entirely sure how I feel about it yet. I originally took a look because it kept coming up in discussions around Ark Nova (which I tried and disliked), Wingspan, Terraforming Mars, etc.
I can see why people say Ark Nova is a bad comparison (I agree, very little overlap) but absolutely see why people compare it to Wingspan so often. So many of the mechanics in Earth seem to be directly pulled from Wingspan and then vaguely re-themed to be plant based. It really feels like they started with Wingspan as a base design, and then reworked it into their own concept.
Pros:
- Simultaneous/shared turns a la Race for the Galaxy work super well in a wingspan-like game. Getting to run your engine on other people’s turns is so much nicer than sitting and waiting for them to deliberate over choices.
- The flexibility of getting to build your own tableau with almost no limitations is a lot of fun, as opposed to building off of an existing engine framework.
- The shared turns have made it (so far) so I never felt like I was truly pinched for resources. I wasn’t taking actions out of desperation to catch up, I was picking what I felt would get me closer to my actual goals.
- Despite the singleton deck, it never felt like I was unable to find cards with the synergies or qualities I needed.
- There were a good number of high payoff “build around” cards that came up, which is something I always enjoy in a board game.
Cons:
- The iconography could use some work, especially considering how heavily the game relies on it. I mean, the “cold climate” symbol is a five pointed snowflake?! The object that is famously six sided?! I understand having a learning curve, but having a player ask, “what the hell does this symbol mean?” and hour into a game isn’t great.
- Flavor is tenuous, in Wingspan I get that predators hunt smaller birds, that birds which lay lots of eggs and store lots of eggs, etc. In Earth, I have no idea why a given plant has 5 sprouts but only 2 growth, or another one has 2 sprouts and 4 growth. The event cards are even more incomprehensible.
- It’s got a bit of the “egg rush” end game from Wingspan (sprout rush here) but it’s mitigated by shared actions, and having more flexibility in how you build things up (this could have also been placed in Pros, tbh).
- I would never ever want to play this in person. So many fiddly bits interacting that I’m happy to allow BGA to handle for me. Especially considering the scoring, which (again) mirrors Wingspan but has significantly higher totals and would presumably take proportionally longer to count up.
- I understand why a game like this uses photos as card art, but I do really wish they had nice Wingspan-like illustrations instead.
Overall, very interesting game. I had fun, and I’m looking forwarding to digging into it more on future plays.
I agree with all your pros. Turning Wingspan into a truly parallel game was a brilliant decision. The bird feeder and shared display were never a strong component of WS and greatly slowed everything down. While it’s definitely possible to strand yourself for a turn or two in Earth if you expend all resources of a certain type and then have no one pick the corresponding action, that IS on you and you can recover from it. I also like that almost all scoring cards are impactful and you’re always spoiled for choice.
For me the nice pictures were a major pull. I probably would not have backed it without them…
Kodama!
A cute Japanese tree-spirit creatures inspired board game about growing a tree and earning leaf points over three seasons. Whoever gets the most points wins! Takes around 30 minutes to play.
I surprisingly like this game. It fills an interesting niche with placing cards in the right way. It also does a really good job not overstaying its welcome.
Mh, we had a round of boardgames with friends two sundays into the past. I’ll chalk that up to rounding errors.
The session started with Flashpoint: Fire Rescue. It’s a pretty simple and straightforward opening game about a burning house and rescuing a bunch of people from there, which is why it’s one of our openers. If you know action-point based games, you know half of the rules already.
You spend 4-ish action points on running around, dousing flames, carrying or healing people and such. Afterwards you roll dice to select a field on the board to escalate the fire. Usually, you place smoke on empty squares (and in our case, the toilet was on fire so damn much…), but if you roll a square with smoke, that field and all connected smoke fields turn to fire. If you roll fire, that field explodes and damages walls, doors, spreads more fire in the cardinal directions. If you roll a specially marked field - a fire hotspot - you roll again.
We played on a medium difficulty setting because we had a new player and won that round, but everyone agreed that it was teetering on a knifes edge at 1-2 situations in the game - how it should be. Next time, heroics will be up :)
And afterwards, we tackled our current raid boss, Dune: Empire. This was our third or fourth session, and we found another 2-3 rules we had been doing wrong - one or two of these mistakes being a rather huge one nerfing cards like the Bene Gesserit very hard.
But as a game loop: You have rather normal deck building ideas. You draw 5 cards from a private deck and play one of those cards to send an agent to places - like cities on Arrakis, places at the guilds and the Landsrat, which gives you resources like money, water and spice, loyality with the guild and optionally armies. However - and this was the mistake we made - this card stays in play until cleanup. This repeats until all players have used their 2-3 agents, at which point you play your entire hand to get the final turn bonuses on them, money practically. This allows you to buy cards from the market, improving your deck a bit. Afterwards, the current combat strengths are evaluated based off or garrisoned or active armies, as well as some instant-cast spellcards to ad some spice to the fight and the winners get rewards according to the current conflict. At the end of the game, victory points decide the winner.
It’s very much a bigger game and you can expect to invest 3-4 rounds into the game to understand all the rules, to get familiar with the cards and the pace of the game and to get some understanding of some meta of the game.
Like, I approached my first run with a dominion mindset. Get some trashing, get some value, thin the deck and win.The issue is - you only have 6-8 shuffles available based off of the pace of the game. This makes the usual trashing setup too slow usually. Most trashers also have conditions on them like “Have another Bene Gesserit Card in Play”, and if you discard your cards in play too early, that also becomes harder.
But it’s a very fun game once you get into it and it’s going to be the main staple for the near future of your boardgame rounds.
I like the deckbuilding in Dune: Empires more than in Ruins of Arnak. You still don’t get a whole lot of deck cycling and optimization but you do get some. Arnak has only - what - 5 turns?
I am also not too much of a fan of Arnak, I found it to be kinda lackluster and a whole lot lf minmaxing from turn one. I prefer to go with the flow, adjust strategy and so forth. With Arnak I never felt fun, it felt like a job
Was just about to post this myself ;-)
GF and I played a round of Lost Cities, one of our go to games. It’s always fascinating to see how each game develops and agonizing to decide which colors to throw away and which ones to commit to. This was a hugely close game 199 vs 224. The last round we basically didn’t compete in ANY color. Each of us just kept drawing almost all cards of our respective color. She a bit more than me but what I lacked in value cards I made up in multipliers and managed to eek out a single point more than her.
At the weekly board gaming session my group played the last chapter of Aeon’s End Legacy 2 (second attempt). I wasn’t present for their first attempt and they really hyped up that last battle. But we got into it with a nice combo of characters. Despite some painful early losses of expensive cards our main damage dealers were able to power up while I and another geared up for support. At the midpoint it looked pretty bleak for a moment but a turn of 28 damage later things had cleared up very well. At that point I was pretty confident we would be able to exhaust the nemesis draw pile which we were. We didn’t expect that we would also have to whittle down the nemesis to zero but it turned out to not be much of an issue.
Then on Wednesday my GF’s brother came over for pizza and board games and we played Minecraft: Builders and Biomes. Just like last time I had the worst luck in my attempts to fight monsters. Must have wasted something around 10 actions drawing basically just potatoes. As such, while my building was pretty efficient my GF managed to sneak past me to victory. Her brother came in third (he really focused on collecting blocks hoping they would we worth something at the end - despite my assurances they would not shrug) but really liked the game and requested we bring it over when we visit the next time.
I FINALLY tried out the Hansa Teutonica game I got for my birthday two years ago. I’ve been wanting to try it out, but couldn’t bring myself to read the rule manual. It’s nothing against the wording or so, I was just procrastinating (I’m good at that).
1h youtube video later, I felt I understood the basics, and packed the game for our boardgame day last Saturday.
I LOVED IT. I don’t have any other Euro-games, this is by design, but I really wanted to try one. This one came highly recommended, and I can understand why. There are so many things to do, strategies to try… I definitely will play it again.
We also played Codenames and Set a Watch, but that was less of a revelation and more of a return of some favorites on the table.
I played Santiago for the first time in a couple of years and it was so much fun. Excellent interaction mechanisms.
Oh cool, I never played it but from all the old “euro” games that I played, I think they were much heavier on their player interactions than most modern ones
I’m currently in the honeymoon phase with Innovation, a small but wild and cut-throat, kind of abstract civilization style card game originally released in 2010. I played it twice with my girlfriend now and she won both times, but losing is also fun here, simply because so much chaotic stuff will happen. It seems that so many different strategies are possible that no two games will feel similar.
I heard that some people dislike it for the chaos it contains, but I hope I can get some people from my usual gaming group interested so that I can play more often.
There will also soon be a Kickstarter for an updated version which I am excited for.
Played Project L for the first time for several rounds over a few days. I’m definitely not quite there in terms of figuring out how to optimize the first few turns, and I’m not a fan of the scoring - we may start keeping a running tally so that the endgame isn’t such a surprise. But the gameplay is unique and fun.
I went to a board game trade fair (“Spiel doch! Am Bodensee”). I had my kids with me, so I did mostly play family and kids games with them, but also found cough some cough games for me. But now I’m broke LOL.
Anyway, I welcome Hens (“Hennen”), Factory 42 (german edition; signed by the designer), Dune:Imperium and Everdell to my collection. I also got bear and puma tokens for Cryptid, as missing an areal and needing to correct a yes/no was always a strong hint to someone’s rule and has ruined a game already a few times.
My kids also got some new games, but the only one of them, that I liked personally was Café del Gatto
Damn. That was this weekend? We thought about going as well but lost sight of it.
No, the weekend before: 02.06.23 - 04.06.23
It was really nice. Some huge games in the entrance hall (e.g. Carcassonne with ~25x25cm tiles) and an exhibition Halle filled about 2/3 with booths of game shops, game designers and game publishers and about 1/3 of the hall full of tables with chairs and a huge booth where you could lend games for free to try them out. See also their flyer:
Bought a copy of Turing Machine for my bf and me. We’re programmers so I couldn’t pass it up. Pretty good if you can keep from making foolish mistakes. Messed up the ordering of the cards already, but I figure that makes it a more authentic experience.
Managed to play Arkham Horror twice in one week, though missed playing War of the Ring with my partner.
Wednesday was an 11 hour Arkham Horror marathon due to 2 friends moving away. Four of us took the day off. We attempted the two-party Dream Eaters campaign with two groups of 3. The awake team blitzed through their scenarios while the dreamers struggled through theirs (having already played the other way, the dream scenarios are more complex). This resulted in the awake team waiting 30 mins - 1 hour per scenario for the dreamers to finish. We finished at the end of scenario 3 as we were so exhausted.
Saturday was my Path to Carcosa group, which proved to be a lot more fun, probably because we weren’t trying to cram a whole campaign into one day. Completed scenario 3 before the final agenda came up. Our seeker is ridiculous at hoovering clues.
I explored Shadowrun: Crossfire together with a few friends last week. I got it pretty cheaply on a yard sale and thought I it would be fun to try out.
After our first round, we went our separate ways and played a second round with the content from High Caliber Ops on Tabletop Simulator, which was also very fun. The second round basically just flew by and we were able to secure victories in both. I’ll probably try out a new role in the next one!
We recently got Paladins of the West Kingdom and got in a few plays of it. It’s just as good as its reputation. Only missing Viscounts now, have to do my research on that.
We made some attempts at Mass Transit which is a lesser known small coop (or solo). A bit like The Game but with a theme. After a few plays I think I see how you’d win but we haven’t quite made it yet.
On digital I’ve been playing lots of Mottainai (Yucata) which is an amazing game in a 54 card deck.
I have some Newton games going on (also Yucata). Relatively new to Newton but it has become one of my favorites from Luciani & the gang (T-series, Grand Austria etc). Love the card driven actions and the Concordia/Faiyum style deckbuilding.
A Cubirds tournament game, some Tash Kalar, Micro Dojo, Nova Luna, Age of Civilization (all on BGA).Been playing the Paperback app to help me fall asleep. I think I still prefer Hardback but both are excellent.
I introduced the 8-year-old to backgammon. She found it thrilling! We played 3 games before I had to do some yard work and other tasks as assigned.