• 45 Posts
  • 885 Comments
Joined 1 year ago
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Cake day: July 8th, 2023

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  • Thank you so much for writing these posts! Don’t worry about slowing down a bit, I’m way more interested in quality instead of them just devolving into a boring streak of daily screenshots, and most importantly, it’s supposed to be fun for you in the first place! It shouldn’t feel like a job! You can’t write good reviews of games if you are not enjoying playing them in the first place, or you’re prevented from fully enjoying them by the rush of finding a new title for tomorrow’s post.

    As for this one in particular, I’ve had it in my wishlist for quite a while. I’ve enjoyed most of Dontnod’s games and this one seems quite peculiar indeed. I heard a few divisive opinions on it, but you convinced me to give it a fair try.

    I’m not a US citizen, but happy veteran day!







  • Isn’t it the same as with every other entertainment system? I grew up with a big brother and a little sister. We only had one PS1, later one X360. We could either play in co-op, or take turns. Sometimes my father would also play on the console, and we’d do something else in the meantime.

    What’s different about the Switch? It’s an entertainment system. You insert the game, you play. I don’t have one, but I’m pretty sure it allows for different accounts to be created and each have their own save file, so there’s no need to buy multiple consoles/multiple copies of the same game. You can either play on the go, or hook it to the TV and play with the bigger screen. You are not forced to play party games just because you have a bigger screen, and you are not forced to treat it like a “personal device” just because you are playing on the smaller screen (I also despise the idea of “personal device” for kids: learning to share games is a very important lesson for kids).



  • Whops, I forgot to hit send on this one, so I’m writing this comment a tad bit late.

    In DnD, helping others is limited to the Help action, which nobody takes because it’s such a waste of an action. I wanted something to spice things up, something that made players feel like they were a tight group helping each other out instead of a band of mercenaries covering different grounds.

    To do so, I looked at XCrawl’s Mojo system, which this variant Inspiration is heavily based on. As with the original, it’s designed as an incentive for bonding and roleplay, hence why you can only spend Inspiration on other players’rolls.

    To simplify things, I did away with earning additional Mojo/Inspiration points and losing Mojo/Inspiration on a nat1: instead, the players have a single Inspiration point every day, that they can spend to help other players in a clutch.

    The “no beggars” limitation is also lifted wholesale from XCrawl. I really like it because it awards players for staying alert during their fellow party members’s turn.