Funny thing is, feelings aren’t logical, justifiable things. We have good days and bad days, and we rely on external factors and indicators to alter our emotional states.
Imagine you’re having an inexplicably bad day and feeling grouchy. You go to your game to relax. The 10 player multiplayer game detects that you’re pissed off.
In order to max out user enjoyment across the board, does the game try to chill you out by putting you with 9 chill players, or does the algorithm weight everyone else’s enjoyment higher than your needs, and deliberately stick you in a lobby full of pissed-off assholes to minimise the exposure of negativity to the userbase at large?
I’d guess option 2, because it’s just good math. Having a bad day? Fuck you, have a worse one!
That thought doesn’t excite me. Human emotional states shouldn’t be segregated based on purely the clinical logical reasoning of an algorithm.
Funny thing is, feelings aren’t logical, justifiable things. We have good days and bad days, and we rely on external factors and indicators to alter our emotional states.
Imagine you’re having an inexplicably bad day and feeling grouchy. You go to your game to relax. The 10 player multiplayer game detects that you’re pissed off.
In order to max out user enjoyment across the board, does the game try to chill you out by putting you with 9 chill players, or does the algorithm weight everyone else’s enjoyment higher than your needs, and deliberately stick you in a lobby full of pissed-off assholes to minimise the exposure of negativity to the userbase at large?
I’d guess option 2, because it’s just good math. Having a bad day? Fuck you, have a worse one!
That thought doesn’t excite me. Human emotional states shouldn’t be segregated based on purely the clinical logical reasoning of an algorithm.