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Cake day: June 14th, 2023

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  • This reminds me of how in a lot of sci-fi universes, every planet the characters go down to has earth standard gravity. When in reality there would be a ton of variance, some planets would have 20% stronger, or weaker, or crushing.

    Expeditionary Force book series was a breath of fresh air, portray space battles how they probably would play out, at such long ranges you could move your ship and avoid a directed energy weapon. The books also do a great job with there being more variety in planetary conditions too. I loved that series. The audio books are fantastic, R.C. Bray does a wonderful job!







  • Geek_King@lemmy.worldtoMemes@lemmy.mlsigh...
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    10 days ago

    I miss multiplayer in PC games being done by joining a server and playing. No match making bullshit, it was fun to be in a server with a mixture of skill levels. As compared with a lot of game snow, when ever your skills improve, you just get thrown into a harder tier of match making until you reach your limit and burn out.






  • Doom 2016 had a dark moody vibe, you learned more and more about who you were playing. It was very well placed, the environments felt lived in, as you explored you get the impression the facilities housed people up until pretty recently, you can see damage to equipment, signs of fighting. You start learning that the process of corrupting the company was slow at first, and ended with crazy shit like HR asking for volunteers for ritual sacrifice.

    Compared with Doom Eternal, which was very arcadey, stages didn’t have that “Real life place” feel, instead they felt more arcadey, made in a customer available level editor instead of handcrafted environments. The feeling of atmosphere from Doom 2016 was gone, replaced by weapons and power ups appearing as floating rotating icons, and the occasional Holo projector which would play a ham-fisted tongue in cheek “HR Messages”. It felt more like Quake 3 arena then the moody atmospheric game that Doom 2016 was. Also the combat was annoying to me, having to paper rock scissors enemies by only using certain weapons for certain enemies, forced to chainsaw to get a shower of glowing power ups and ammo was the opposite of the look and feel of Doom 2016. Doom Eternal felt like a cartoony caricature of Doom 2016 in the worst possible ways.

    No sir, I didn’t like Doom Eternal.