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Joined 1 年前
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Cake day: 2023年6月12日

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  • An interesting point was brought up by Highbury on Twitter when I mentioned this topic (link to thread) about convenience vs freedom.

    What is the purpose of a good UI? Are adventure games about giving the player unlimited freedom to explore (which necessitates more complicated interfaces), or is it about making it easy for the player to navigate the story — at the expense of railroading the player with limited options for interactivity?

    Discuss. :)

    (I was going to add screenshots of the tweets but I can’t upload images to this board anymore, for some reason… I keep getting json errors.)