SirLiesALittle@alien.topBtoGaming@level-up.zone•What game made you genuinely feel bad about killing?English
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1 year agoFFXIV, for some. There’s a job quest line involving your guilt for how many you’ve slain. We got the somewhat famous line from it, “The burden weighs as it should.”, even though like most games, unless you stayed in the starting city, killing them was never anything but mandatory to progressing the story.
I don’t think it gets any crazier than CHIM in Elder Scrolls. It’s the knowledge that you are a fictional character dreamed up by the Godhead, the entity who created the TES universe (Bethesda’s writing team). And instead of accepting the meaningless of an existence where you have no say in things, where you disappear from existence–Zero Sum–you decide to take control of this lucid dream and achieve CHIM.
It’s just one big metaphor for the player having console commands and mods. The Godhead are the Bethesda writers, but you, the player, are the lucid dreamer who achieves CHIM and wrests control from the Godhead, reshaping the world as you see fit. TES canonized console commands and mods.